29 static void process(
float* audio,
const float* control, uint16_t frames) {
30 for (uint16_t i = 0; i < frames; ++i) {
31 audio[i] *= control[i];
42 static void apply_gain(
float* audio,
float gain, uint16_t frames) {
43 for (uint16_t i = 0; i < frames; ++i) {